

If you have 2, 4, 6 or 8 grooves, A-B Turret Synchronous Function allows you to program the upper turret to make its moves and the lower turret will mirror those moves. Let’s say you have a part that has a lot of symmetry to it, such as multiple grooves. With this option you have the upper turret and lower turret running through the program simultaneously. Watch the video: A-B Turret Synchronous Function

Okuma offers an option called A-B Turret Synchronous Function (demonstrated in this quick video) which helps operators and programmers manage this complexity simply and easily. You also have a higher chance of having a collision.

When you have a twin saddle machine tool you’re dealing with a lot more complexity, having two turrets moving at the same time. We incorporate technologies that make this process easier for the operator, and easier to program. They shoot a white beam.There are several builders that offer 4-axis twin turret machining and Okuma does too, however our approach to this is quite different. Railguns are Turrets meant for long-range and deal more damage to Hull. *Some turrets are named "cannon" but are Lasers Lasers are Turrets that deal more damage to Shields and shoot a red beam. ***NOTE: THIS PAGE IS HEAVILY OUTDATED AND HAS BEEN SINCE GAMMA. More Turrets will be added in the future. This was increased from the previous maximum of 9 turrets in version. The only ships that should still retain the classic or Alpha Turret models are the Kapisi and Hallowlight with their Skeletal Lasers and Skeletal Cannons, the Frostpocalypse with its Frosty Lasers, the Ghost of Christmas Death with its Ice Turrets, the Patriotic Rorqual with its Patriotic Mining Lasers, and all armed ships from the Retro Ship Event 2019 / Retro Ship Event 2020, however, many ships (such as Warlock and Retribution) have these models as placeholders, due to the original turrets not being available. Sub-categories of those turrets, such as being unique to Advanced, Alien/NPC, or Event ships, are sorted as sub-headers of each main section (e.g. Turrets on this page are grouped into tables by their main types: Lasers, Cannons, Flaks, Railguns, and Utility. The final damage dealt is also affected by ships' classifications, which each have specific Damage Resistance values. 70, Laser-based weapons deal 30% of their base damage to Hull, while Kinetic/Cannon-based weapons deal 40% of their base damage to Shields. Dual or Triple turrets increase the rate of fire compared to the "single" turret versions but also do a bit less damage.Īs of version. Heavy turrets deal high damage but are quite slow and inaccurate. Medium turrets lose some accuracy but are more powerful. Gatlings and Light turrets have higher fire rates and generally better accuracy but do less damage.

Lasers deal significant damage against Shields, while Cannons, Flak Cannons, and Railguns are more powerful against Hull. The stats are kept up-to-date with the game files and should be mostly or completely correct. Below is a list of Turrets and all of their stats. Description Turrets are semi-automated weapons and utility tools found on Ships (Including NPCs like Pirates and Aliens), Planets, and Starbases.
